New playable build available on itch.io — explore the level and see it in action.

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👋🏽 Hi, I am Andre

Building Worlds, One Level at a Time

Download Resume

Orc sculpt

Orc sculpt

My very first character sculpt created entirely in Blender. I focused on the core sculpting toolset, specifically using the Crease, Pinch, Grab, Inflate and Draw Sharp brushes to define the facial features and scarring. I’ve included my progress shots to show the journey from the initial block-out to the final mesh. I would appreciate any feedback as I continue my transition into character art!

Andre Fontaine

Andre Fontaine

Level Designer, Game Developer

Logs: Interstellar Screenshots

Logs: Interstellar Screenshots

Some screenshots of my very first game, Logs: Interstellar, set to release on itch.io within the next few days! I am very excited for this moment to happen and to take another milestone in my game development journey.

Andre Fontaine

Andre Fontaine

Level Designer, Game Developer

Stage 1 before/after

Stage 1 before/after

A before and after comparison of the early prototype stages to the finished level on a solo game I've been working on.

Andre Fontaine

Andre Fontaine

Level Designer, Game Developer

Prototype before/after

Prototype before/after

The tutorial room for my game when it was in its very simple prototype stage, to the finished stage set in a space station. Modular assets were used from FAB.

Andre Fontaine

Andre Fontaine

Level Designer, Game Developer

I'm Currently Looking For Work

I am now looking for a full-time position as a Level Designer or Game Developer. If you have a project that needs a creative touch, I would love to hear from you.