New playable build available on itch.io — explore the level and see it in action.
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Andre Fontaine – Unreal Engine Level Designer
My very first character sculpt created entirely in Blender. I focused on the core sculpting toolset, specifically using the Crease, Pinch, Grab, Inflate and Draw Sharp brushes to define the facial features and scarring. I’ve included my progress shots to show the journey from the initial block-out to the final mesh. I would appreciate any feedback as I continue my transition into character art!









I’m a self-taught Level Designer driven by a love for creating immersive worlds in Unreal Engine. For over a year, I’ve been bringing ideas to life, constantly learning and refining my craft. My goal is to design experiences that captivate players and push creative boundaries.

