Andre Fontaine – Unreal Engine Level Designer
The tutorial room for my game when it was in its very simple prototype stage, to the finished stage set in a space station. Modular assets were used from FAB.



I’m a self-taught Level Designer driven by a love for creating immersive worlds in Unreal Engine. For over a year, I’ve been bringing ideas to life, constantly learning and refining my craft. My goal is to design experiences that captivate players and push creative boundaries.

