Andre Fontaine

Andre Fontaine – Unreal Engine Level Designer

Prototype before/after Unreal Engine

The tutorial room for my game when it was in its very simple prototype stage, to the finished stage set in a space station. Modular assets were used from FAB.

Digital 3D NoAIspace stationprototypegame Games and Real-Time 3D Environment ArtGameplay & Level Design
App screenshot
AfterBefore

About Me

I’m a self-taught Level Designer driven by a love for creating immersive worlds in Unreal Engine. For over a year, I’ve been bringing ideas to life, constantly learning and refining my craft. My goal is to design experiences that captivate players and push creative boundaries.

After
Before

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