Andre Fontaine

Andre Fontaine – Unreal Engine Level Designer

Magic Corner Blender

With every asset created from scratch using Blender, I am able to showcase some realistic objects an magician would use nearly every day! With this, I am able to show varying textures in the material such as fine felt on the hat, the smoothness of the wands and the rough paper texture on the cards. The table itself is also textured to give a smooth wood finish.

Digital 3D BlenderrealismmagiccardswandtophatwoodNoAI PropsRealism
App screenshot
Ace of SpadesDeck of cardsMagic tophatMagic CornerMagic wands

About Me

I’m a self-taught Level Designer driven by a love for creating immersive worlds in Unreal Engine. For over a year, I’ve been bringing ideas to life, constantly learning and refining my craft. My goal is to design experiences that captivate players and push creative boundaries.

Ace of Spades
Deck of cards

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