Andre Fontaine – Unreal Engine Level Designer
A small town view using only primitive shapes and basic lighting. This was not meant to be an extravagant project, but rather to show the simplicity of what Blender can offer.





I’m a self-taught Level Designer driven by a love for creating immersive worlds in Unreal Engine. For over a year, I’ve been bringing ideas to life, constantly learning and refining my craft. My goal is to design experiences that captivate players and push creative boundaries.


