Andre Fontaine – Unreal Engine Level Designer
With use of pre-made assets, I have created this area to showcase how Unreal Engine can handle switching between levels to show different perspectives, such as a day/night cycle.





I’m a self-taught Level Designer driven by a love for creating immersive worlds in Unreal Engine. For over a year, I’ve been bringing ideas to life, constantly learning and refining my craft. My goal is to design experiences that captivate players and push creative boundaries.


