Andre Fontaine – Unreal Engine Level Designer
Simple modeling of my childhood home, mainly focusing on the use of the Loop Cut, Extrude, Scaling and Editing tools. Every model is originated from Primitive Shapes. This is one part of a larger project to include every floor of the home, along with simple models of furniture.












I’m a self-taught Level Designer driven by a love for creating immersive worlds in Unreal Engine. For over a year, I’ve been bringing ideas to life, constantly learning and refining my craft. My goal is to design experiences that captivate players and push creative boundaries.


