Andre Fontaine – Unreal Engine Level Designer
This marks the start of my Blender journey! Via a tutorial, I was able to learn the basics about Blender, such as texture painting, sculpting, lighting, geometry nodes, and camera animation. This has helped me create some delicious and colorful donuts we can all enjoy. With these newly learned skills, I will incorporate them into future pieces to create original art and showcase my abilities.



I’m a self-taught Level Designer driven by a love for creating immersive worlds in Unreal Engine. For over a year, I’ve been bringing ideas to life, constantly learning and refining my craft. My goal is to design experiences that captivate players and push creative boundaries.

