Andre Fontaine – Unreal Engine Level Designer
With a focus on contrast, my goal was to have two opposing colors (warm and cool) face each other to show the strength it can create in a single instance.


I’m a self-taught Level Designer driven by a love for creating immersive worlds in Unreal Engine. For over a year, I’ve been bringing ideas to life, constantly learning and refining my craft. My goal is to design experiences that captivate players and push creative boundaries.
