Andre Fontaine

Andre Fontaine – Unreal Engine Level Designer

Good vs Evil

With a focus on contrast, my goal was to have two opposing colors (warm and cool) face each other to show the strength it can create in a single instance.

goodevillightingsand
App screenshot

About Me

I’m a self-taught Level Designer driven by a love for creating immersive worlds in Unreal Engine. For over a year, I’ve been bringing ideas to life, constantly learning and refining my craft. My goal is to design experiences that captivate players and push creative boundaries.

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