New playable build available on itch.io — explore the level and see it in action.
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Andre Fontaine – Unreal Engine Level Designer
This piece is meant to showcase a few things using Unreal Engines volumetric fog (sand storm), and dynamic lighting inside the cave.





I’m a self-taught Level Designer driven by a love for creating immersive worlds in Unreal Engine. For over a year, I’ve been bringing ideas to life, constantly learning and refining my craft. My goal is to design experiences that captivate players and push creative boundaries.


